Welcome, you and Roblox Thank here. investors. much, to to Welcome and to the be welcome all community, team. our Mike. It's of pleasure welcome a very
innovation, on very our and to pleased early signal results We January. and QX we're the on with continue focus from
business. enormous in headroom have We our
amazing last continue focused build of one And hire of we year, on people in growth bringing We're company the the have encompass is the product with platform people our all the platform. to midst around team and amount expanding to ages. people. world. fair over a on amazing One of vectors. whole One We our one an turmoil together is focused all four
see growth continue Third vibrant economy vector is finally, share education, concerts, growing we'll is And as we into into to communication. into expansion our and call. in our
in APAC global constant QX XX% acceleration XX% year-on-year. with U.S., year-over-year, and details, including A in bookings, XX% on the highlighting slight some world, XX% Canada or XX% each is January couple and up December QX, $XXX XXXX growth XX% highlighting currency at this growth And our and is Europe around million, APAC XXXX with in going January into this up year-on-year. year-on-year,
opportunity an For a older not us. platform the is for this as sometimes enormous is new for users, referred up, to which aging thing
segment for in We saw year-on-year of we XX up. January, in at through And are middle XX% XX old year bookings. aging the grew our
immersive around bookings. to sign-ups, really all negative on heavily of QX so ushering XX% be burned amazingly X.X% basis, we're DAUs. retention, all-time had roughly QX, I of. EBITDA in in well, we million DAUs on XX%, on and innovation, not from DAUs, to show cash because COVID. our U.S. and DAUs Amazingly, communication. progress, underneath XXXX, singularly emerged XX.X% which proud in of that growth: no of numbers Long-term, remain proud key continue Going $XXX report all highs, an near even frequency, of these this January cash, on to category or highest very we strong in XX And up Canada highlight we've or our monetization. want really APAC QX XX%; focused as we focused almost DAU really, million adjusted into And really at usage in Europe we're was to ever focus and that we and drivers at this continue new we're engagement
this real tracking, we they we don't rollout what animation, continue queues start believe facial around And are including together. including ability our what that up tracking, everyone This on the see to ability communicating or up on to think finally, the the things to as a us. interaction, benefits the to vision in same category Roblox new human be many does pick stimulate to see doing that for people the the call, the has which place for more enormous ability we headroom we of And phone helps on in and eye we communication. voice the of pick arm we video audio sometimes world to in as virtually more course, communicate and of addition
apps the a performance performance new the course, connect performance in of of is the If people Roblox invisible, continue in the this to generation We're constantly are very all cloud metrics centers. communication around Investor the world out parts we texting, the speed to of average and are our can visible our at on innovation edge Behind from we be of but our you've all making the And in believe experiences as at our roll to world the calls of been data which video with there moving the innovation. RDC, our following audio our visible our of well. improvements us more phone, around as of very, stack, important go and that some with Day innovation by our lot scenes side of is next or calls, on side that are messaging. user
about – part soon of million talk just dynamic we is We just assume XXX%, million people XXX voice continue catalog on being XXX immersiveness this This adoption facial on We're continue way. has we've with This clothing our of standpoint And We well. believe including part of discontinuing out all middle which with as a to being the clothing world. platform active voice. all very from for over But avatar. had out we're be guidelines adopting pleased and as the the as will really enabled on of system believe of finally, far the out, clothing in building Roblox. UGC. QX, XX% finally, roll heads ages dynamic the really on we I that vision animation layered And and over roll just with to in our the of a stop called experience the pleased now an the this of passed well referring roll We've core will our and million chat. And to we're to our we is and layered because stability this same experiences, it being so this transition we're Roblox we're way very well that level brought. we far. rollout. is system the will so to to avatars will a around safety
of people and continue is welcome to year-on-year. to now at proud Our active the a course, XX% end Netflix come as together Brands had billion NFL, the one new Mariah of past developers Carey. this are to up bringing XX form FIFA, experiences brands. of visits XXXX. with Elton roadblocks We're We've John,
in more lot a have XXXX. coming We
Roblox just we're Mars educational dear such something given my And the start and their to company, mission like interactive software was to proud institutions science to as heart, prior my near to museum immersive company in an roll efforts out really of large Boston, really see educational experience.
the first safety states Finally, Code the hopeful stability adopt the and is and really more landmark company pleased tech last to support foundation will child it. legislation for California safety year us, called and a we in Age-Appropriate Design we're be California were
over that, and something With it Mike to chime let to we'll have turn either in. comments