Operating Segments and Geographic Regions | 15. Operating Segments and Geographic Regions We have three reportable segments—Activision, Blizzard, and King. Our operating segments are consistent with the manner in which our operations are reviewed and managed by our Chief Executive Officer, who is our chief operating decision maker (“CODM”). The CODM reviews segment performance exclusive of: the impact of the change in deferred revenues and related cost of revenues with respect to certain of our online-enabled games; share-based compensation expense (including liability awards accounted for under ASC 718); amortization of intangible assets as a result of purchase price accounting; fees and other expenses (including legal fees, expenses, and accruals) related to acquisitions, associated integration activities, and financings; certain restructuring and related costs; certain partnership wind down related costs; and certain other non-cash charges. The CODM does not review any information regarding total assets on an operating segment basis, and accordingly, no disclosure is made with respect thereto. Our operating segments are also consistent with our internal organizational structure, the way we assess operating performance and allocate resources, and the availability of separate financial information. We do not aggregate operating segments. Information on reportable segment net revenues and operating income are presented below (amounts in millions): Year Ended December 31, 2022 Activision Blizzard King Total Segment Revenues Net revenues from external customers $ 3,275 $ 1,936 $ 2,785 $ 7,996 Intersegment net revenues (1) — 76 — 76 Segment net revenues $ 3,275 $ 2,012 $ 2,785 $ 8,072 Segment operating income $ 1,317 $ 625 $ 1,121 $ 3,063 Year Ended December 31, 2021 Activision Blizzard King Total Segment Revenues Net revenues from external customers $ 3,478 $ 1,733 $ 2,580 $ 7,791 Intersegment net revenues (1) — 94 — 94 Segment net revenues $ 3,478 $ 1,827 $ 2,580 $ 7,885 Segment operating income $ 1,667 $ 698 $ 1,140 $ 3,505 Year Ended December 31, 2020 Activision Blizzard King Total Segment Revenues Net revenues from external customers $ 3,942 $ 1,794 $ 2,164 $ 7,900 Intersegment net revenues (1) — 111 — 111 Segment net revenues $ 3,942 $ 1,905 $ 2,164 $ 8,011 Segment operating income $ 1,868 $ 693 $ 857 $ 3,418 (1) Intersegment revenues reflect licensing and service fees charged between segments. Reconciliations of total segment net revenues and total segment operating income to consolidated net revenues and consolidated income before income tax expense are presented in the table below (amounts in millions): Years Ended December 31, 2022 2021 2020 Reconciliation to consolidated net revenues: Segment net revenues $ 8,072 $ 7,885 $ 8,011 Revenues from non-reportable segments (1) 518 563 519 Net effect from recognition (deferral) of deferred net revenues (2) (986) 449 (333) Elimination of intersegment revenues (3) (76) (94) (111) Consolidated net revenues $ 7,528 $ 8,803 $ 8,086 Reconciliation to consolidated income before income tax expense: Segment operating income $ 3,063 $ 3,505 $ 3,418 Operating income (loss) from non-reportable segments (1) 22 2 (55) Net effect from recognition (deferral) of deferred net revenues and related cost of revenues (2) (848) 347 (238) Share-based compensation expense (4) (462) (508) (218) Amortization of intangible assets (5) (13) (10) (79) Restructuring and related costs (6) 3 (77) (94) Partnership wind down and related costs (7) (27) — — Merger and acquisition-related fees and other expenses (8) (68) — — Consolidated operating income 1,670 3,259 2,734 Interest expense from debt 108 108 99 Other (income) expense, net (182) (13) (12) Loss on extinguishment of debt — — 31 Consolidated income before income tax expense $ 1,744 $ 3,164 $ 2,616 (1) Includes other income and expenses outside of our reportable segments, including our Distribution business and unallocated corporate income and expenses. (2) Reflects the net effect from recognition (deferral) of deferred net revenues, along with related cost of revenues, on certain of our online-enabled products. (3) Intersegment revenues reflect licensing and service fees charged between segments. (4) Reflects expenses related to share-based compensation. (5) Reflects amortization of intangible assets from purchase price accounting. (6) Reflects restructuring initiatives, primarily severance and other restructuring-related costs. (7) Reflects expenses related to the wind down of our partnership with NetEase in Mainland China in regards to licenses covering the publication of several Blizzard titles which expired in January 2023. (8) Reflects fees and other expenses related to our proposed transaction with Microsoft, which primarily consist of legal and advisory fees. Net revenues by distribution channel, including a reconciliation to each of our reportable segment’s revenues, were as follows (amounts in millions): Year Ended December 31, 2022 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by distribution channel: Digital online channels (1) $ 2,324 $ 1,600 $ 2,785 $ — $ (76) $ 6,633 Retail channels 274 16 — — — 290 Other (2) 45 56 — 504 — 605 Total consolidated net revenues $ 2,643 $ 1,672 $ 2,785 $ 504 $ (76) $ 7,528 Change in deferred revenues: Digital online channels (1) $ 629 $ 341 $ — $ — $ — $ 970 Retail channels 3 — — — — 3 Other (2) — (1) — 14 — 13 Total change in deferred revenues $ 632 $ 340 $ — $ 14 $ — $ 986 Segment net revenues: Digital online channels (1) $ 2,953 $ 1,941 $ 2,785 $ — $ (76) $ 7,603 Retail channels 277 16 — — — 293 Other (2) 45 55 — 518 — 618 Total segment net revenues $ 3,275 $ 2,012 $ 2,785 $ 518 $ (76) $ 8,514 Year Ended December 31, 2021 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by distribution channel: Digital online channels (1) $ 3,287 $ 1,873 $ 2,597 $ — $ (94) $ 7,663 Retail channels 449 30 — — — 479 Other (2) 40 72 — 549 — 661 Total consolidated net revenues $ 3,776 $ 1,975 $ 2,597 $ 549 $ (94) $ 8,803 Change in deferred revenues: Digital online channels (1) $ (264) $ (140) $ (17) $ — $ — $ (421) Retail channels (34) (8) — — — (42) Other (2) — — — 14 — 14 Total change in deferred revenues $ (298) $ (148) $ (17) $ 14 $ — $ (449) Segment net revenues: Digital online channels (1) $ 3,023 $ 1,733 $ 2,580 $ — $ (94) $ 7,242 Retail channels 415 22 — — — 437 Other (2) 40 72 — 563 — 675 Total segment net revenues $ 3,478 $ 1,827 $ 2,580 $ 563 $ (94) $ 8,354 Year Ended December 31, 2020 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by distribution channel: Digital online channels (1) $ 2,930 $ 1,672 $ 2,167 $ — $ (111) $ 6,658 Retail channels 702 39 — — — 741 Other (2) 57 92 — 538 — 687 Total consolidated net revenues $ 3,689 $ 1,803 $ 2,167 $ 538 $ (111) $ 8,086 Change in deferred revenues: Digital online channels (1) $ 365 $ 102 $ (3) $ — $ — $ 464 Retail channels (112) — — — — (112) Other (2) — — — (19) — (19) Total change in deferred revenues $ 253 $ 102 $ (3) $ (19) $ — $ 333 Segment net revenues: Digital online channels (1) $ 3,295 $ 1,774 $ 2,164 $ — $ (111) $ 7,122 Retail channels 590 39 — — — 629 Other (2) 57 92 — 519 — 668 Total segment net revenues $ 3,942 $ 1,905 $ 2,164 $ 519 $ (111) $ 8,419 (1) Net revenues from “Digital online channels” include revenues from digitally-distributed downloadable content, microtransactions, subscriptions, and products, as well as licensing royalties. (2) Net revenues from “Other” primarily include revenues from our Distribution business, the Overwatch League, and the Call of Duty League. (3) Intersegment revenues reflect licensing and service fees charged between segments. Net revenues by geographic region, including a reconciliation to each of our reportable segment’s net revenues, were as follows (amounts in millions): Year Ended December 31, 2022 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (2) Total Net revenues by geographic region: Americas $ 1,732 $ 716 $ 1,809 $ — $ (49) $ 4,208 EMEA (1) 652 434 668 504 (22) 2,236 Asia Pacific 259 522 308 — (5) 1,084 Total consolidated net revenues $ 2,643 $ 1,672 $ 2,785 $ 504 $ (76) $ 7,528 Change in deferred revenues: Americas $ 420 $ 188 $ — $ — $ 1 $ 609 EMEA (1) 145 99 (1) 14 — 257 Asia Pacific 67 53 1 — (1) 120 Total change in deferred revenues $ 632 $ 340 $ — $ 14 $ — $ 986 Segment net revenues: Americas $ 2,152 $ 904 $ 1,809 $ — $ (48) $ 4,817 EMEA (1) 797 533 667 518 (22) 2,493 Asia Pacific 326 575 309 — (6) 1,204 Total segment net revenues $ 3,275 $ 2,012 $ 2,785 $ 518 $ (76) $ 8,514 Year Ended December 31, 2021 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (2) Total Net revenues by geographic region: Americas $ 2,446 $ 876 $ 1,664 $ — $ (55) $ 4,931 EMEA (1) 976 638 665 549 (31) 2,797 Asia Pacific 354 461 268 — (8) 1,075 Total consolidated net revenues $ 3,776 $ 1,975 $ 2,597 $ 549 $ (94) $ 8,803 Change in deferred revenues: Americas $ (198) $ (79) $ (11) $ — $ — $ (288) EMEA (1) (80) (65) (5) 14 — (136) Asia Pacific (20) (4) (1) — — (25) Total change in deferred revenues $ (298) $ (148) $ (17) $ 14 $ — $ (449) Segment net revenues: Americas $ 2,248 $ 797 $ 1,653 $ — $ (55) $ 4,643 EMEA (1) 896 573 660 563 (31) 2,661 Asia Pacific 334 457 267 — (8) 1,050 Total segment net revenues $ 3,478 $ 1,827 $ 2,580 $ 563 $ (94) $ 8,354 Year Ended December 31, 2020 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (2) Total Net revenues by geographic region: Americas $ 2,316 $ 794 $ 1,384 $ — $ (60) $ 4,434 EMEA (1) 1,061 550 568 538 (37) 2,680 Asia Pacific 312 459 215 — (14) 972 Total consolidated net revenues $ 3,689 $ 1,803 $ 2,167 $ 538 $ (111) $ 8,086 Change in deferred revenues: Americas $ 228 $ 58 $ (1) $ — $ — $ 285 EMEA (1) 36 43 (1) (19) — 59 Asia Pacific (11) 1 (1) — — (11) Total change in deferred revenues $ 253 $ 102 $ (3) $ (19) $ — $ 333 Segment net revenues: Americas $ 2,544 $ 852 $ 1,383 $ — $ (60) $ 4,719 EMEA (1) 1,097 593 567 519 (37) 2,739 Asia Pacific 301 460 214 — (14) 961 Total segment net revenues $ 3,942 $ 1,905 $ 2,164 $ 519 $ (111) $ 8,419 (1) “EMEA” consists of the Europe, Middle East, and Africa geographic regions. (2) Intersegment revenues reflect licensing and service fees charged between segments. The Company’s net revenues in the U.S. were 49%, 49%, and 48% of consolidated net revenues for the years ended December 31, 2022, 2021, and 2020, respectively. The Company’s net revenues in the U.K. were 11%, 11%, and 12% of consolidated net revenues for the years ended December 31, 2022, 2021, and 2020, respectively. No other country’s net revenues exceeded 10% of consolidated net revenues for the years ended December 31, 2022, 2021, or 2020. Net revenues by platform, including a reconciliation to each of our reportable segment’s net revenues, were as follows (amounts in millions): Year Ended December 31, 2022 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by platform: Console $ 1,661 $ 92 $ — $ — $ — $ 1,753 PC 456 1,203 70 — (76) 1,653 Mobile and ancillary (1) 481 321 2,715 — — 3,517 Other (2) 45 56 — 504 — 605 Total consolidated net revenues $ 2,643 $ 1,672 $ 2,785 $ 504 $ (76) $ 7,528 Change in deferred revenues: Console $ 286 $ 27 $ — $ — $ — $ 313 PC 252 239 — — — 491 Mobile and ancillary (1) 94 75 — — — 169 Other (2) — (1) — 14 — 13 Total change in deferred revenues $ 632 $ 340 $ — $ 14 $ — $ 986 Segment net revenues: Console $ 1,947 $ 119 $ — $ — $ — $ 2,066 PC 708 1,442 70 — (76) 2,144 Mobile and ancillary (1) 575 396 2,715 — — 3,686 Other (2) 45 55 — 518 — 618 Total segment net revenues $ 3,275 $ 2,012 $ 2,785 $ 518 $ (76) $ 8,514 Year Ended December 31, 2021 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by platform: Console $ 2,502 $ 135 $ — $ — $ — $ 2,637 PC 660 1,673 84 — (94) 2,323 Mobile and ancillary (1) 574 95 2,513 — — 3,182 Other (2) 40 72 — 549 — 661 Total consolidated net revenues $ 3,776 $ 1,975 $ 2,597 $ 549 $ (94) $ 8,803 Change in deferred revenues: Console $ (248) $ (6) $ — $ — $ — $ (254) PC (82) (145) (1) — — (228) Mobile and ancillary (1) 32 3 (16) — — 19 Other (2) — — — 14 — 14 Total change in deferred revenues $ (298) $ (148) $ (17) $ 14 $ — $ (449) Segment net revenues: Console $ 2,254 $ 129 $ — $ — $ — $ 2,383 PC 578 1,528 83 — (94) 2,095 Mobile and ancillary (1) 606 98 2,497 — — 3,201 Other (2) 40 72 — 563 — 675 Total segment net revenues $ 3,478 $ 1,827 $ 2,580 $ 563 $ (94) $ 8,354 Year Ended December 31, 2020 Activision Blizzard King Non-reportable segments Elimination of intersegment revenues (3) Total Net revenues by platform: Console $ 2,668 $ 116 $ — $ — $ — $ 2,784 PC 582 1,489 96 — (111) 2,056 Mobile and ancillary (1) 382 106 2,071 — — 2,559 Other (2) 57 92 — 538 — 687 Total consolidated net revenues $ 3,689 $ 1,803 $ 2,167 $ 538 $ (111) $ 8,086 Change in deferred revenues: Console $ 140 $ (8) $ — $ — $ — $ 132 PC 64 115 — — — 179 Mobile and ancillary (1) 49 (5) (3) — — 41 Other (2) — — — (19) — (19) Total change in deferred revenues $ 253 $ 102 $ (3) $ (19) $ — $ 333 Segment net revenues: Console $ 2,808 $ 108 $ — $ — $ — $ 2,916 PC 646 1,604 96 — (111) 2,235 Mobile and ancillary (1) 431 101 2,068 — — 2,600 Other (2) 57 92 — 519 — 668 Total segment net revenues $ 3,942 $ 1,905 $ 2,164 $ 519 $ (111) $ 8,419 (1) Net revenues from “Mobile and ancillary” primarily include revenues from mobile devices. (2) Net revenues from “Other” primarily include revenues from our Distribution business, the Overwatch League, and the Call of Duty League. (3) Intersegment revenues reflect licensing and service fees charged between segments. Long-lived assets by geographic region were as follows (amounts in millions): At December 31, 2022 2021 2020 Long-lived assets* by geographic region: Americas $ 279 $ 264 $ 270 EMEA 103 122 166 Asia Pacific 21 20 17 Total long-lived assets by geographic region $ 403 $ 406 $ 453 * The only long-lived assets that we classify by region are our long-term tangible fixed assets, which consist of property, plant, and equipment assets and lease right-of-use assets. All other long-term assets are not allocated by location. For information regarding significant customers, see “Concentration of Credit Risk” in Note 2 . |