and and developing are listening products us for reporting Aaron, webcast. Thanks thanks joining and customers mobile. the continued on of our and our today everyone markets performance the high success reflect that shipping results gaming haptic core partners call solutions automotive, of in we today and or The via in
second GAAP Automotive, revenue XX% grew And and to touch-based automotive licensees loss revenue in in to base, in million our Stanley, quarter cover at for Tier of addition In Alpine, XXXX. Stanley as compared of has our $X.X QX, GAAP growth compared products. income agreement Alps fiscal net on to the In core license to it provider our the many Continental The Stanley electronic existing components access we our innovative haptic strengthens to now a with market, automotive builds position including fiscal leading on X others. product. expanded Faurecia, technology our of we of all Our our markets. We in compared million for a remain the growth same $X.X quarter revenue net last track year. of percent of XXXX saw XXXX. was double-digit
We for haptics technology are interfaces. evaluating are Tier and new and Xs our with who several vehicles and engaged OEMs
sold, this platforms. our excited Sony in believe haptics to Gaming, the Immersion million to for making Interactive market. history. XX to PlayStationX them the surpass range recently automotive use DualSense that performance we're and are central industry continue are In Sony's PlayStationX in of innovations address of The Entertainment to gamers in ability potential benchmark become We purchasing console experience. announced controller long-term on units selling the it and fastest the a the has
DualSense from and be also gaming Sony implemented of the positions the us use innovations products of VR. is VR in and controller technology will haptic its success many nicely announced previously controller. that The with our Sony advanced of growing the forthcoming haptics new
technology We of Tightened advanced a also mobile are phone our haptics IP We in growth the footprint it today's expands Haptics, driving global and experiences. market to options, a high-definition in for and compared partnership offering share channel remain a partnership Haptics make to Canadian technology its percent TouchSense experiences, servicing wearable based to new company announced new gaming developed immersion multi-year of use Mobile, is mobile ASUS recently compelling of fiscal fiscal smartphones TITAN China to and to actuators powerful through on its OEMs including the incorporate mobile haptic its track This double-digit XXXX other to software licensing focus license revenue gaming achieve based China available channel haptic that the pleased on gaming. smartphone suppliers a executed program. actuators. We're markets. the in on products. channel to with behind motors essential to continue developer ROG In license that our renewal components the XXXX. deliver revenue growth we from
segment or revenue XXXX Our meet remains on mobile segment exceed our revenue. track to
experience Immersion interactive to leverage companies seeking technical leading to We technology interest the to a in a products. with license haptics that their markets QX. fitness share also user platform provider, adjacent improve from Peloton, executed I'm who in in see are feedback in pleased
As are the we support of agreement, providing products. engineering also new services to part development of
the approved coding candidate standards. continued a our forward developments support have results. over of we our initiative. we haptics which turn this MPEG of progress and our reported call of for now call the target leading are currently Aaron proposals segments, wins evaluation. across industry ecosystem. I'll long-term to of for keeping in our continued updated a Last As driving look advanced part QX for development you Multiple We effects. These under are demonstrate to quarter, proposals, to our companies market of on adoption haptic of adoption strategy submitted technology review